Tuesday, October 9, 2012

Project Update



We have begun to add our motions to MotionBuilder, however we had some serious problems.  First off, the actor was bending in odd ways when we merged the skeleton and tried to play the animation.  And some of the shots have the hands posed in strange, inaccurate ways (see above).  Our range of motion is working just fine, and we know how to work with the MotionBuilder program, but our shots have odd errors.  We have spoken with Adam about it a couple days ago, and he suggested a fix, but it requires relabeling points in the Mocap lab for every shot, and we would like some guidance on this so we don't make another mistake.

The other problem we've had is that the skeleton for the model doesn't seem to fit the motion data properly.  As a result, we have had to go back and update the rig (Brandon), and then update the model (John).  This should be ready by classtime, and then we can work on the Mocap changes (with some help) so we can get caught up.

I have been working on sounds for the robot to give him some life.  I will post up my sound files later today or tomorrow morning, as I don't have them with me or in the proper format.

Progress on the scene and models are going smoothly.  We have problems with the proportions of the scene layout because the model is still being modified to fit the new rig proportions (based on motion data).  These will be ready midweek.

Tuesday, October 2, 2012

Robot Asset




















Another junk robot asset to fill space.

Scene Setup Test Shots




another robot concept


Another design for a junk-type robot. Pieces of the robot will be placed throughout the conveyer belt.

Animatic with Sound




This is Long's animatic with sound added.  This is mostly for testing.  I will likely add to the ambiance and create more variety of robot sounds, particularly additions for emotive expressions.  Sounds are subject to change.