Tuesday, December 11, 2012

A5 - Final Version



Please note: This is a LOW quality version because of YouTube restrictions.

The Vimeo version of the video is higher quality.

The highest quality version is on the DVD provided to our instructor.

All versions have stereo sound and is best listened to with a pair of headphones.

Friday, December 7, 2012

Breakdown Guide


  • Who wrote the script?  James Weaver
  • Who drew the storyboard?  Long Nguyen
  • Who created the planning sheet?  Team Awesome (collaboration of all members)
  • Who made the shot list?  Team Awesome (collaboration of all members)
  • Who were the performers?  Long Nguyen
  • Who were responsible for markers?  Team Awesome (collaboration of all members)
  • Who calibrated the system?  Team Awesome (collaboration of all members)
  • Who captured performances?  John Quidilla, James Weaver, Brandon Yorke
  • Who blended motions?
    • Shot 01, 02, 03 - James Weaver
    • Shot 04, 05 - John Quidilla
    • Shot 06, 09 - Brandon Yorke
    • Shot 07, 08 - Long Nguyen
  • Who modeled the character?  John Quidilla
  • Who rigged the character?  James Weaver & Brandon Yorke
  • Who textured the character?  John Quidilla (with materials, no texture files used)
  • Who modeled the environment?
    • Junk robots - Long Nguyen & John Quidilla
    • Other environment assets including Crusher - James Weaver
  • Who textured the environment?  James Weaver (with materials, no texture files used)
  • Who lighted the scenes?  James Weaver
  • Who created/edited audio (sound effects, music, etc.)?  James Weaver
  • Who rendered all the final frames?  Brandon Yorke
  • Who edited the animation?
    • Shot 01, 02, 03 - James Weaver
    • Shot 04, 05 - John Quidilla
    • Shot 06, 09 - Brandon Yorke
    • Shot 07, 08 - Long Nguyen
  • Who worked on the process book?  Everyone contributed at some point.
  • And anything else your group needed to do for the project.
    • Credit sequence - James Weaver
    • Animated special effects - Long Nguyen & John Quidilla

Tuesday, December 4, 2012

Production Render with sound

Still a work in progress.  More passes (occlusion, glow boost, depth) need to be added, sound is not yet finalized, still trying to remove the jaggies in the shadows.

Monday, December 3, 2012

Render comparison


Here's a comparison of the production render compared to the production render with an ambient occlusion pass and a glow boost pass layered with it.

Tuesday, November 27, 2012

Draft Animation




No sound added just yet.  Render quality is low, and even lower for a couple of the shots.  This should give a good idea of how the animation will look, however.

Friday, November 9, 2012

Playblast for shots 01 to 03


Shoulder Joints Problem



I just caught an issue with the shoulder joints.  If you look at the chest mesh and how it connects with the ball joint at the shoulder, the jagged, broken part sticks through the ball joint and just looks off.  I went into the rigged model and fixed it by moving the ball joints forward some.  We should consider reimporting the new mesh into all shots before final render so that we can implement this update.

Note: This doesn't effect our work on shots right now, since we can always bring in a new version of the robot into our working files and everything will still work as intended.