I just caught an issue with the shoulder joints. If you look at the chest mesh and how it connects with the ball joint at the shoulder, the jagged, broken part sticks through the ball joint and just looks off. I went into the rigged model and fixed it by moving the ball joints forward some. We should consider reimporting the new mesh into all shots before final render so that we can implement this update.
Note: This doesn't effect our work on shots right now, since we can always bring in a new version of the robot into our working files and everything will still work as intended.